Okay, so maybe this isn't what WE all wanted. Plus, with the Sonic the Hedgehog games of the last seven years or so, Sega has shown that they do not care whatsoever about the lore in THEIR games, so it makes sense. I'm going to assume that this was Sega's work and not OOO's, since there is no sign of the source game's lore at all in this, and I would think that OOO cares more about it than to just not reference it at all in the spin-off game. They wasted all the manpower on a mobile game. The game looks fine enough I suppose, for a mobile app anyway. Here are some stray thoughts I'm having some of them contradict each other a bit, but these are just initial, mostly mixed feelings on my part: I honestly have no idea how I feel about this. Weapons no longer have a damage type (IE: Piercing/Elemental/Shadow) but instead deal their respective elemental damage (IE: Fire/Freeze/Shock/Stun/Poison/Curse) and critical hits exist. There's a maximum of 24 Daily Bonuses and 12 Day bonus is a free drakon. (Current price is 2000Crowns for one slot)ĭaily Logins too as the game crashed for me by trying arena. You can also purchase extra Merchant Slots for Crowns. It resets every 3 hours or instantly for 30 Gems. There's a merchant (two gremlins wearing masks) in this game that have a shop that sells you weapons and recruits (SLAVES). You start out with 200 of them from the start and you can recruit knights of variable star levels:ġ★ - 3★ can be recruited for one "Soul" which is a rare material? No idea. So far looking around from what I've played:
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